If there are two players, they take alternate turns starting with the non-dealer. If there are more than two players, they take turns in clockwise rotation, beginning with the player to dealer’s left.

Each turn consists of the following parts:

  1. The Draw. You must begin by taking one card from either the top of the Stock pile or the top card on the discard pile, and adding it to your hand. The discard pile is face up, so you can see in advance what you are getting. The stock is face down, so if you choose to draw from the stock you do not see the card until after you have committed yourself to take it. If you draw from the stock, you add the card to your hand without showing it to the other players.
  2. Melding  If you have a valid meld( dictated by the control card when played) in your hand, you may lay one such combination face up on the table in front of you. You cannot meld more than one combination in a turn. Melding is optional; you are not obliged to meld just because you can.
  3. Laying off  This is also optional. If you wish, you may add cards to groups or sequences previously melded by yourself or others. There is no limit to the number of cards a player may lay off in one turn.
  4. The Discard  At the end of your turn, one card must be discarded from your hand and placed on top of the discard pile face up. If you began your turn by picking up the top card of the discard pile you are not allowed to end that turn by discarding the same card, leaving the pile unchanged – you must discard a different card. You may however pick up the discard on one turn and discard that same card at a later turn. If you draw a card from the stock, it can be discarded on the same turn if you wish.

If the stock pile has run out and the next player does not want to take the discard, the discard pile is turned over, without shuffling, to form a new stock, and play continues.

A player wins an individual hand by either melding, laying off, or discarding all of his or her cards. Getting rid of your last card in one of these ways is called going out. As soon as someone goes out, play ceases. There can be no further melding or laying off, even if the other players have valid combinations in their hands.


Version 1
When a player goes out all his/her melds are added his/her cumulative score. The game continues with further deals until a player’s cumulative score is 500 or greater.

Version 2
When a player goes out the opponent’s remaining cards are totaled as a negative score and added to his/her cumulative score. The game ends when a player’s score is -500 or less. The player with the highest score is then the winner.